Though the second game in the series was released on 16-bit platforms only, it retained the 160×200 resolution, making every pixel (except for text) double-wide. Roger Wilco's uniform was recolored, it had been white with gray sleeves and boots and is now gray with purple sleeves and boots. Otherwise everything is the same.
Roger, with his newfound status of Hero, is transferred to the Xenon Orbital Station 4 and promoted to head (and only) janitor. All is quiet until he is abducted by Sludge Vohaul, who was behind the original Sarien attack of the Arcada. As Roger is being transported to the Labion labour mines as punishment for thwarting Sludge's original plan, the prison ship crash-lands in a nearby jungle upon the planet. Our hero manages to escape his pursuers and the dangers of the Labion jungle and soon reaches Sludge's asteroid base. Once again, it's up to Roger alone to stop Vohaul's evil plan: to eradicate sentient life from Xenon by launching millions of cloned insurance salesmen at the planet.
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
||
|---|---|---|---|---|---|---|---|---|
| Space Quest: The Sarien Encounter | 86 | 86 | 86 | 87 | 86 | EGA | 86 | |
| Space Quest II: Vouhaul's Revenge | 87 | 87 | 88 | 87 | 87 | |||
| Space Quest III: The Pirates of Pestulon | 89 | 89 | 89 | 89 | ||||
| Space Quest IV: The Time Rippers | 91 | 91 | VGA | 91 | ||||
| Space Quest V: The Next Mutation | 93 | 93 | ||||||
| Space Quest 6: The Spinal Frontier | 95 | SVGA | 95 | 95 |
1991 Sierra re-released some of their older adventure games in VGA remakes with sound, among them Space Quest I. This is the version that is included in the collections.
My advice: throughout the section on Labion, keep telling yourself that it gets better and funnier. Keep telling your self that it is so funny you will learn the meaning of ROFL. Do this, and you should somewhat enjoy this game.
The humour had much augmented since its predecessor and I think the graphics weren't going to get any better under the limitation of Sierra's AGI gaming development platform. The music and sound effects were also very neat. It was almost like playing the game with a 320×200 resolution. Which is why the potential for playing Space Quest III was so alluring alas, that never came about.
This article uses one or more articles from Wikipedia, the Free Encyclopedia. It is therefore subject to the GNU Free Documentation License. The articles used are: