Space Quest 6 ran on the last version of the SCI engine, SCI32.
This allowed it to use Super VGA graphics with
256 colors at 640×480 resolution. Unlike other SCI games, it didn't
have the interface in a pull down bar at the top of the screen, but
instead used a verb bar
window along the bottom of the screen,
similar to LucasArts' SCUMM engine. The graphics style was also more
cartoonish than in previous games. Gary Owens served as narrator once
again.
This game was the last to be released in the Space Quest series. Having defeated the diabolical pukoid mutants in Space Quest V, Captain Roger Wilco triumphantly returns to StarCon headquartersonly to be court-martialed due to breaking StarCon regulations while saving the galaxy. He's busted down to Janitor Second Class, and assigned to the SCS DeepShip 86 (a parody of Star Trek: Deep Space Nine), commanded by Commander Kielbasa, a Cowardly Lion look-alike whose name is a play on Chewbacca, the wookie who is co-pilot of Han Solo's ship in the first Star Wars series.
The game's subtitle comes from the final portion, in which Roger has
to undergo miniaturization and enter the body of a shipmate and
romantic interest. (This segment also provided the game's original
subtitle, Where in Corpsman Santiago is Roger Wilco?
which was
not used due to legal threats from the makers of the Carmen Sandiego products.)
Josh Mandel designed the majority of Space Quest 6 (with Scott
Murphy on-board in a creative consultant
capacity) but had to
leave the project shortly before completion due to internal strife with
Sierra. Sierra asked Scott Murphy to complete the game, and then
(reportedly against Murphy's wishes) promoted SQ 6 as if the former
Guy from Andromeda
was solely responsible for it. As an
additional result of this change in designers, some
puzzlesprimarily in the latter stages of the gamewere
shoddily implemented due to lack of communication.
An obtuse easter egg can be found in Space Quest 6 by entering the
code for Bjorn Chow
(the Bjorn being a parody of Star Trek's
Borg) into the Mr. Soylent Clear
food replicator that is only
obtainable in the Space Quest 6 demo (the code is 7469410). The demo
itself had a short, and seperate, story with dialogue and puzzles not
seen in the main game.
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|---|---|---|---|---|---|---|---|---|
| Space Quest: The Sarien Encounter | 86 | 86 | 86 | 87 | 86 | EGA | 86 | |
| Space Quest II: Vouhaul's Revenge | 87 | 87 | 88 | 87 | 87 | |||
| Space Quest III: The Pirates of Pestulon | 89 | 89 | 89 | 89 | ||||
| Space Quest IV: The Time Rippers | 91 | 91 | VGA | 91 | ||||
| Space Quest V: The Next Mutation | 93 | 93 | ||||||
| Space Quest 6: The Spinal Frontier | 95 | SVGA | 95 | 95 |
1991 Sierra re-released some of their older adventure games in VGA remakes with sound, among them Space Quest I. This is the version that is included in the collections.
Links
- Review by Adam Rodman on Just Adventure.
- Review by Rick Williams on MacGamer.
- Review by Coming Soon Magazine!
Wikipedia
This article uses one or more articles from Wikipedia, the Free Encyclopedia. It is therefore subject to the GNU Free Documentation License. The articles used are:
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