Originally I only listed those DOS games that required SVGA, not those that just supported it, as did most 3D games from 1996 on. Meanwhile I've added a few earlier 2D titles where high resolution was just an option.
Most of these games ran at 640×480, and nearly all of them at 256 colors, thus requiring only 512 kB video RAM which most 16-bit ISA VGA cards have anyway. Some of them additionally supported higher resolutions up to 1024×768, Drilling Billy requires 800×600, Zork Nemesis requires hi-color, but then it is generally agreed that this game is problematic under DOS and better played under Windows.
| 640×480 | 800×600 | 1024×768 | |
|---|---|---|---|
| 512kB | 256 | 256 | 16 |
| 1MB | 64K | 64K | 256 |
| 2MB | 16M | 16M | 64K |
| 4MB | 16M | 16M | 16M |
Nearly all the (commercial) games in this list, by the way, have support for the Advanced WavEffects of the AWE32 family of Soundblaster cards (AWE32, SB32, AWE64, AWE64 Gold), and for General MIDI, if they had MIDI music at all.
| 640x480 800x600 1024x768 1280x1024
----+-------------------------------------
256 | 0x101 0x103 0x105 0x107
32k | 0x110 0x113 0x116 0x119
64k | 0x111 0x114 0x117 0x11A
16M | 0x112 0x115 0x118 0x11B