
Th!nk Cross is a decent Tetris clone with a twist. Instead of moving falling blocks in an empty play area, your goal is to match blocks of various colors and shapes by moving them horizontally and vertically. The trick here is that the blocks obey laws of physics: they always fall downward once you move them off a ledge, so this means that a block that is trapped between two blocks cannot be moved until either of its neighbors is moved, and blocks can get "stuck" in a corner. This means that you must carefully plan the order of blocks to move, similar to Sokoban. Higher levels have more blocks to move, and the number requirements also increase, e.g. you must move three or four blocks together before they all disappear, instead of just two. Overall, a nice puzzle game that Tetris fans should enjoy, although the game's variation from the norm is very slight, and level design is not as ingenious as Sokoban.Home of the Underdogs
Th!nk Cross (a.k.a. Think Cross) is one of the few Puzznic spin-offs, not a faithful clone like Brix, but an independent game based on the same concept. Unfortunately it is far less fun than Brix. The strict linearity (you have to solve the levels in a fixed order) and the fact that you do not get a code for every level (as, for example, in Lemmings), but only for every five are no assets. You won't avoid doing certain levels over and over again. And I could not help the feeling that the designers spent overdue effort on the outward appearance of the game. Who needs sound in a puzzle game?
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