The Sims


What is it? US
The original big bad people simulator by the creator of SimCity, 2000, Windows and Macintosh.
What computer or emulator will it run on?
A Pentium III, I guess; something around 500 MHz.
Tags
Isometric, 3D.

I remember reading an interview with the creators of Baldur's Gate. When asked whether characters would have to eat in the next game, one of them said something like, no, and they won't have to go to the bathroom either. Such things are too mundane for an epic RPG.

I thought of this interview when I first played the Sims. Here was a game where your characters not only have to eat (this is common in most roguelike games, and Betrayal at Krondor had it too), but, well, have to go to the bathroom.

And the game was a huge success.

In fact, the Sims is entirely about mundane things. You won't fight dragons. You won't save the world. Your characters (sims) will eat, go to the bathroom, invite friends over, watch TV, play pool, get a job, study, advance in their careers, and hopefully make a lot of money to spend on better homes and gardens. There is not much else to spend it on.

If you have some of the expansion packs they might also go on a vacation, have a hot date, have a pet, become a star, or even tinker around with chemistry sets or get abducted by aliens. But the more exotic features like magic and genies are just add-ons that some players aren't all that fond of, and the designers wisely included them in a way that you will never encounter them unawares. Mainly it's still the adventures of everyday.

And this recipe proved incredibly successful. By early 2002, The Sims had sold more than 6.3 million copies, making it the best-selling PC game of all time, outselling blockbusters like Myst or Will Wright's own SimCity. Four years after its release the game still sells for the original price, something unheard-of in the industry. The Sims prove at least four points:

  1. You can have a game that deals only with everyday issues, and be hugely successful.
  2. You can get people to buy a game that hardly would have thought about playing on their computers, except, maybe, Tetris.
  3. You can have a game where the majority of active fans is female. For every Sims site by a man there are probably three run by women.
  4. If you do something really new and have a huge success, the rest of the industry will cheerfully ignore it.

The Sims are available for Windows, Mac, and PlayStation 2. The PSX 2 version has, due to the nature of the platform, full 3D, not isometric, view; new objects and characters; more customization; level-based gameplay additional to the open-ended one of the original version; and the possibility for two players to play in split-screen mode. Versions for the Nintendo Cube and the Xbox are in development.

Seven add-ons have been released:

Livin' Large
The first add-on was recieved somewhat luke-warm, it brought new careers, new furniture and some really crazy things most Sims fans could well do without. Ironically, it is nevertheless something like a must-have, many fan-made objects require it. Without Livin' Large, there are no carpets, for example! Livin' Large has been included in The Sims Deluxe.
House Party
As the title suggests, this add-on introduced parties as a feature.
Vacation
It added excactly that and let the player construct holiday areas.
Hot Date
This is probably the most interesting add-on up to now. It added a downtown area where Sims could date (hence the name) or simply shop.
Unleashed
This add-on introduced pets and some new careers. It is the first one that came on two CDs.
Superstar
Make your Sims famous. Seems that this one added more to gameplay itself than the previous ones.
Makin' Magic
The last add-on, released shortly before The Sims 2.

I played it rather intensely for a while soon after it came out, but later lost interest, hastened by the fact that I resented some attitudes prevailing in the fan community.

Nevertheless I have started my own sim site, How to be a Sim. Since my interest in the game isn't all that big any more, it is growing slowly, but it is growing.

Reviews and Appreciations

New Links

Now and then I come across new sites I think are worth mentioning. The old links I moved to How to be a Sim. Look under Nostalgy.

Programs & Help for Customizing

Similar Games

In many ways, the Sims are unique and first-of-a-kind (no, make that one-of-a-kind: up to now, they have not been imitated either). There is a tradition of "LifeSims" in Japan, best known probably Princess Maker; but here it is one person whose fate you decide.


Last modified 2007-09-01