Throne of Darkness

Throne of Darkness screenshot: Starting the game in the castle.

What is it?
An RPG based on Japanese myths and folklore, 2001, Windows. This game is from the United States.
What computer or emulator will it run on?
A good fast Pentium or a Pentium II.
Tags
Isometric.

In 1997, two former Diablo developers, Doron Isaac Gartner and Ben Haas, formed Click Entertainment. As far as I could find out, this meanwhile defunct company developed only a single game, an RPG that went largely unnoticed: Throne of Darkness. (A second game, Click's Online Fighting Game, obviously was never finished, only some concept art remains.)

Given its provenience, it should not come as a surprise that Throne of Darkness has many similarities with Diablo, far more than Cybermercs has. In fact, if you have played Blizzard's classic, most things will be rather familiar to you: the style of the graphics (now of course 800×600, hi-color), the gauntlet cursor, the chests that light up on mouseover and spit out an item, the portals, the inventory, the exploding barrels.

The biggest difference is that in Throne of Darkness, you control not a single hero, but a group. While the combination of party and real-time combat is never a particularily good idea, the solution chosen here is fairly elegant (in any case a whole lot better than in the Infinity Engine games, but that's not saying much): You control one character directly, while the others are on AI. You can select the character you want to control at any time.

Technically, Throne of Darkness is very well done. Compared with contemporaries like Morrowind or Neverwinter Nights or even the older Siege of Avalon, its system requirements seem ridiculously low. It comes on two CDs, and you can do a full install if you like, putting everything on the harddisk (about 1GB needed). Annoyingly, you still have to have one of the CDs in the drive: copy protection. I could find no crack for this.

Links

Throne of Darkness screenshot: Crossing a wilderness. When I started playing Throne of Darkness, it looked like there were no fan pages for the game at all, at least none of any use, so I decided to build my own, which wasn't all that easy since I play the German version and had to guess the original names of things. So far I have three loose pages.

Then I did a better google search and found, yes, there were some, but very few. I'll continue working on my own though, and at least now I can check for the original names.

Last but not least a few general links:

Quotes

Leif Jensen, producer, in an interview for RPGVault, about being compared with Diablo:

Being compared to Diablo doesn't bother us a bit. Diablo I and II are great games that definitely had some influence on our game. How could it not? Three of our development leads made the original Diablo and have credits in Diablo II. Being compared with Diablo is great in that we'll get the Diablo fan base to check out our game. Once they play Throne of Darkness they will see how different the game is, and be able to explore a whole new RPG genre about Japanese mythology.

At first glance, people may think this game is Diablo set in Japan, but looking closer, you will see Throne of Darkness has many features that are different from Diablo II, the most important of which is that you actively play and evolve a team of seven Samurai. We have created an entirely new way to control a squad of characters we call tactics. Using tactics, the player can set formations and roles for the charters to fall into. The 12 different tactics give you the ability to quickly switch the Samurai's formation, aggression, and weapon. Also, the Throne of Darkness engine runs at 800x600 screen resolution and 16-bit color display. This gave us the ability to design our characters and levels with an extraordinary amount of detail. I believe visually there is no other 2D engine that compares to richness and beauty that Throne of Darkness displays.

Isaac Gartner, president of Entertainment, in an interview for Khabal Gaming, about how Throne of Darkness differs from other action RPGs:

Throne differs in that there's a lot more strategic gameplay involved. It IS a hack-n-slash kind of game, but it's a more refined hack-n-slash. The depth to the game comes from having seven samurai to control, and having to decide on good party combinations to win in different battle scenarios. Having seven samurai also gives you more to think about in terms of whom you want to level up, because each character gets experience independently of the others. Everyone seems to have their own style in playing this game. Some people rotate their samurai so that they all level up, while some people stick to a single team of four samurai. Some hardcore players have been known to complete the entire game with just one samurai.

The interviews are meanwhile offline, I found the quotes on RPGDot.

Reviews


2004-10-09, last modified 2007-11-04