
| Review 2004-08-15 |
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Anybody else here who really loved Fallout but didn't like Planescape: Torment? No? I thought so. I'm a kind of freak, I know. Planescape: Torment (1999) was Black Isle Studios' second game after Baldur's Gate to use the Infinity Engine. Similarities end here. Instead of choosing between races and classes you are stuck with The Nameless One, or TNO, who for me only was TUB, The Ugly Brute. He is scarred over and over and wears tattoos instead of armor. You get some points to distribute on TUBs stats, that's all there is to character creation. ![]() TUB has lost his memory, that's why he is nameless, and he has also lost the ability to die. At the beginning of the game he wakes up in the mortuary, and whenever he gets killed he will return there. A weird story twist, but an excellent way out of the usual "die and reload" routine. You can play this game without ever saving and reloading except when you pause playing.
That is the world of Planescape: Torment, a world were items are retrieved from entrails (your entrails), a world that is permeated by the stench of decaying corpses. I didn't like this world, I didn't want to explore it, not a good premise for playing the game. ![]() And as I have already hinted, I didn't like the main character either. Amnesia can be an interesting plot twist (pity Shadowrun for the SNES didn't make more out of it), but you have to care. I didn't. I played the game for about two thirds, then I lost interest completely. I didn't even read up in a guide or walkthrough what was really the deal with The Nameless One. I just didn't care. The AD&D heritage with which it is burdened is not to the advantage of the game either. I never understood the general idea of licensing these rules for a computer game, they were created for playing at a table, to make it easy for you when you have to calculate everything by hand. When the computer does the math for you, they only make things confusing. I sure don't like it that your gains at levelup are rolled, and I preferred Fallout's karma system to AD&D's alignment. The game uses the Bioware Infinity Engine that was introduced with Baldur's Gate. It is heavy on graphics, heavy on dialog and fills no less than four CDs. Not a bad game, but not as memorable as the Fallout games were. |

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Links about Planescape
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Links about Planescape: Torrent
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Reviews
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| A Comment from the Bethsoft Forums |
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