This is a sequel to last year's Trapped, with a new improved engine supporting mirrors, with more weapons and more spells. It seems to have got more attention, there are several websites mentioning Trapped II but not Trapped.
TTS had started working on a third game in the series, originally called Trapped III Fratzengeballer, later renamed Face Attack (a vague translation into English, Mug Shooting would be more exact). It would have dropped all the RPG elements and have been a straightforward shooter in the Doom tradition. But then TTS got a job at a game company and didn't have the time to finish it. There's a preview at Amiga Nutta.
Links
- Official Website
Trapped II was the followup of Trapped, released in 1997. The changes are many an improved 3d-Engine with nice features like mirrors, realtime fires etc, and in the game lots of new spells, weapons and more. Some eyecandy was also added with lots of animations, especially the great Intro by AKC.
For all those features, the minimum hardware requirements had to change without cd-rom and 4MB fastram you couldn't play it. New was the support for Gfx-Boards with Picasso96, and some extra optimizations for 040/060-cpu's.
- Review by Kristian Hesketh
There are barely any instructions to play this game and for about a year I never played it. I found it impossible to attack the enemies in the very first area of the game, as my attacks just didn't seem to harm them. I could only use the fireball spell, which I quickly ran out of. Then I tried ducking, and lo and behold, I had to attack whilst ducking to harm the smaller monsters. This puzzle is by far the hardest I have come across in the game, but once it was understood I could get on with playing the game.
- Doom but on the Amiga lists it under "The Real McCoy":
A 3D polygon-based puzzler that makes Doom look like the archaic dinosaur that it is. A graphical feast with amazing effects that wouldn't look out of place on a Playstation.
- MobyGames has only a short description:
You have a sword to attack the hordes of spiders, insects and wasps with, as well as fireballs which require manna. Plenty of other weapons are on offer throughout the lair you're initially, well, trapped in make sure to collect as many as possible before venturing out into the open.
There's a full magic system to get to grips with, and plenty of spells to collect, use and unravel. The journey is full of puzzles, most of which are tough enough to need a few attempts which is where the fact that you can only save one game (even on a hard drive) becomes an issue unless you've got space to install the game twice, and the time to copy the files around.
