Turbo Girl


What is it?
A shoot-'em-up, 1988, MSX, ZX Spectrum, Amstrad CPC, and Commodore 64.
What computer or emulator will it run on?
N/A.
Tags
Female protagonists.

Usually with Spanish games of the time, the title screen looked best in the CPC version, but the game graphics were better on the MSX and ZX due to the higher resolution. Turbo Girl, looked best on the CPC, period. And it looked very good. Unfortunately it wasn't really a good game otherwise. CPC Games Reviews writes about it:

Another average game with a sub-average plot. It's the usual futuristic shoot-'em-up, and the heroine who's out to save the day is some leather-clad biker chick—well, the loading screen certainly suggests that. Waves of spaceships and meteorites come at you, but you've also got to negotiate the network of platforms, pipes and walls. The breathtaking graphics and the nice music don't cover up the fact that it's ridiculously difficult, and getting off the first level seems to be almost impossible.

The Commodore 64 version is generally not remembered all too fondly. It had some interface issues, the joystick button was for shooting, but the space bar for jumping, which made coordination difficult. Pablo Toledo, who created this port, posted the following comment on Lemon 64:

Second C64 game I did, at almost the same time I did Chicago's 30. I found hard to make the whole floor in level 2 to disappear keeping the frame rate, but I finally managed to do it (almost always;). Still is not something I'm proud of but for finishing it. Again, I was only making the C64 version of the Spectrum version. I was almost the only C64 coder in Spain by that time (along with one or two more, I think).

Quite unlike, say, the UK or Germany, the C64 was only an also ran in Spain.—On 2005-05-13 and 2005-06-11, a Windows remake was announced by Defun Projects, a group consisting of Angel Ló Pérez (anjuel) and David Álvaro Morán (deivid). Two years later, nothing has materialized yet, and the project is maybe dead.

Luis Royo's Turbo Girl

Luis Royo's Turbo Girl

Lots of Dinamic games of the time had Luis Royo covers, Turbo Girl is no exception. It seems that either the art was comissioned for the game, or else the game was designed around the art. On the game title screens, the protagonist's top is a lot more transparent than on Luis Royo's original, by the way.—The painting was probably inspired by Brigitte Nielsen:

Brigitte Nielsen

Links

Last modified 2007-07-16