Ultima IV


Ultima - I - II - III - VI - VII - VIII - IX

Among the Ultima games, IV is one of the true classics. It was the game that introduced the virtues; it was the game where you became Avatar. The setting has changed from Sosaria to Britannia, where it remains till now. V is very similar to IV in graphics and gameplay.

The virtue system is a weird thing, it might be interesting to take a look at it, especially since it was to remain. There are eight virtues, each corresponds with a location in the game, with a character class and consequently with a potential travelling companion, and with a color. For each virtue there is a dungeon named after its opposite.

Honesty Moonglow Mage Mariah
Compassion Britain Bard Iolo
Valor Jhelom Fighter Geoff(rey)
Justice Yew Druid Jaana
Sacrifice Minoc Tinker Julia/Julius
Honor Trinsic Paladin Dupre
Spirituality Skara Brae Ranger Shamino
Humility Magincia Shepherd Katrina

You end up with a party of eight, one of each character class. The NPC with the same class as your PC will not join you. I guess I can say this is the most stylized RPG I ever played.

The name variations in the table above are due to differences between the computer and NES versions: Geoffrey was shortened to Geoff, while Julia became a man.

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Last modified 2010-05-08