Note: There's now a new Windows section. So far, it contains screenshots of all the Windows 1.0 and 2.0 games I could find, and a page about colors in Windows.
My first confrontation with the phenomenon of computer gaming was through a PC with Windows 3.1 in the mid-90s. 16-bit Windows games have therefore always held a special place in my heart. It seems that I'm not the only one, for they have always been popular downloads here as well.
So, when I started to build a new site especially for downloads (named, straightforwardly enough, Download Central) the first thing I worked on was the section with the 16-bit Windows games. There are now 612, and 15 other programs, as well as 33 32-bit games that run under Win32s.
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Windows games are different. There are a number of game concepts that have been implemented on Windows disproportionally more than on other platforms. Typically these were computer implementations of popular commercial board games. Here are a few of them, in alphabetic order:
Bitmap graphics increasingly replaced vector graphics. Programs compiled under Windows 3.0 usually run without problems on all later 16- and 32-bit versions, though some are sensitive to processor speed. With few exceptions, these games run in 16 colors (the standard Windows palette) and have no or little sound.
Windows now became increasingly interesting for commercial developers. Various companies released game packs for this platform, most famous Microsoft's Entertainment Pack for Windows. Battle Chess and SimCity saw Windows ports in this era.
But mainly, there was now a wealth of freeware and shareware games.
The technical differences between Windows 3.0 and 3.1 are not very great. But the cultural differences, if I may use this term, were enormous.
Windows 3.1 had soundcard support by default (Multimedia Windows
).
Though it did not originally ship with generic SVGA drivers, these were
soon offered as a free download. If you had a VGA card with 512kB, not an
uncommon thing in 1993, you could run Windows in 256 colors. As a sidenote,
3.1 was the first version to sport the Flying Window
logo, and the
first one to include Minesweeper.
Here is a list of 16-color games from that era, and a list of 256-color games, which includes later games as well.
The release of Windows 95 did not immediately spell the end of 16-bit development, though the number of course decreased. The reasons for the continued development were manyfold. For a while, of course, there was simply still a demand for such games. Some programmers simply continued to use the old tools, like Visual Basic 3.0. Visual Basic 4.0, released in August 1995, could still create both 32-bit and 16-bit executables.
When Windows 98 came out, 16-bit development was mostly dead. Some tools like Klik & Play were still in use, which produced 16-bit programs, but developers may not even have been aware of this, for they often gave Windows 95 under the minimum requirements or packed their game into a 32-bit installer.
Some of these late games perform or display better on 32-bit Windows. Pastel Fantasy is such an example. On Windows 3.1, the fonts on the buttons look weird.