Games for 16-bit Windows

With 256 or More Colors

In 1993/94, there was a big change in the world of Windows. Previously, it had been mostly an office thing. Now, Multimedia was the catchphrase. This strongly influenced the type of game that was developed for Windows.

The first 256-color 16-bit Windows game: Battle Chess

Most of these games run in 640×480, 256 colors. If they support or even require more, I have mentioned it in the rightmost column. Some run in full screen mode, so its basically irrelevant whether you run them under Windows 3.1 or Windows 95.

1991/92: Battle Chess and Mah Jongg

There are very few Windows games running in 256 colors before 1993. First there's Battle Chess from 1991 (still in Windows 3.0 times!); its Enhanced CD-ROM version from 1992. Then there's Ron Balewski's Mah Jongg for Windows. The latter did not strictly speaking require more than 16 colors, it was a port of the author's Mah Jongg -V-G-A-, which ran in high resolution and thus in 16 colors. But since, naturally, none of the existing tilesets used the Windows palette, and no special Windows tileset was provided, a 16 color desktop would result in severe dithering.

1993: The Beginning

The first 256-color Windows games came out in 1993. It was an abrupt and vehement start. DOS SVGA games were still rare in that year, on the other hand, there had been earlier experiments. On Windows, it seems, everybody started programming in 256 colors at the same time. The reason for that is simply support. Windows 3.1 did not originally ship with SVGA drivers, though they were released seperately soon afterwards.

Except for Myst, all these games were Windows originals. Both freeware and shareware (which at the time can be seen as commercial) enterprises were represented. Most of them run in a 640×480 Window, taking up the whole screen.

1993
In a Window
Dominate Ataxx US Ken A. Foster, Sam C. Misemer
Leapfrog Cards US Rick Lones, Ella Hobson
Lost in a Labyrinth Maze US Zane Rathwick
Zanti! Pipe Mania US PSS/LLCT
The Greens Golf US Ken A. Foster, Sam C. Misemer
Shih Dao Ishido US  
Kalaha Mancala Se Mikael Ekbom
Pipeline Pipe Mania De  
Full Screen
Earth Invasion Arcade US supports hi-color *)
Myst Adventure US  
Entombed Adventure Au Henry Thomas, Grantley Day
Get The Girl sim Ca  

*) According to announcements. Earth Invasion is missing in action.

1994: Ports from the Mac

While the games from 1993 were nearly all Windows originals and Windows only, 1994 saw a deluge of ports from the Mac. Many of these were sold on CD and utilized Apple's Quicktime technology. And many of them did not run in a Window at all, but filled the screen the way a DOS game would. If the screen resolution was higher than 640×480, the surplus space would be filled with a solid color or left black.

1994
Mac Ports
Bricklayer Tetris US Port of Tetris Max
CyberDreams Adventure US full screen
Poker Party Strip Poker US hi-color, full screen
SimCity 2000 sim US supports 800×600
SimTower sim Jp runs at any resolution
Spaceship Warlock Adventure US full screen
The Cosmology of Kyoto Adventure Jp full screen
Windows Originals
Breakthru! Tetris Ca Steve Fry
Boxes Tetris US  
Jigsaw 2 Puzzle US Walter A. Kuhn
Pardon? Board US  
Tic Tac Death board US Chris Zinn
VikTRIS Tetris US Vikram Madan

1995: Multi-Platform

This year saw the height of the Live Actor/Full Motion Video craze. Most of these games were released for DOS, Windows, and Macintosh at the same time, sometimes on the same CD(s). Windows has become one platform among others. Of course there were still a lot of freeware and shareware productions which were Windows only.

1995
Multi-Platform
Blue Ice Adventure UK full screen
Caesar II strat UK full screen
Command & Conquer RTS US  
Gabriel Knight II Adventure US full screen
Phantasmagoria Adventure US full screen
Space Quest 6 Adventure US full screen
Whale's Voyage 2 RPG At  
Windows Only
Angband 2.7.8*) Roguelike US Skirmantas Kligys
Dots Puzzle US Robert W. Keefe
Hexis Tetris US  
Radon Tetris US hi-color
Reproduction Man Boulderdash US David Kilmer
The Inside World RPG US The Softgame Company of Vermont
Tuzzle Puzzle US Anthony Watson
WWI Air Fighters Cards US Kamyan Software
Zombie Castle Action US KomodoWare
Bad Toys 3D FPS Cz  
Blue Angel '69 Remake MaxIt Si  
Fruits Fields Mancala Hk Leslie Tsang
Kalaha 1.0 Mancala Nl no sound
Lines Puzzle Ru  
Mikan Shoot-'em-up Jp Yohei Iwasaki
SFCave Arcade Jp Yohei Iwasaki
Passage Plus Ishido De  
Sorcerer's Cave RPG Ca Peter Donnelly

Note: It may seem somewhat illogical that I have listed Angband 2.7.8 under the Windows only and not under the multi-platform games. I don't wish to argue it, but rest assured it's deliberate.

1996: Still Going Strong

A new trend in 1996 is that DOS shareware games are being ported to Windows: Krypton Egg, Nitemare 3D, Rings of the Magi. All in all, the 16-bit platform is still going strong.

Steingrim Dovland's MZ-Yatzy is a special case: It uses very few colors, but some of them are not part of any Windows palette and will be dithered on a desktop with less than 32k colors.

1996
Original Games
Amazeing 5.11 Maze Au Stuart Swain
Anarchy Puzzle US Cascoly Software
Amanda's Yahtzee Yahtzee US Tony Clemens
Ancient Yacht 3.0 Yahtzee US LatticeWork Software
Apollo - Mission to the Moon Lander US Roger Robertson
Crystal Place 1.6 RPG US Mat Trafton
Funsol 2.1 Cards US The Softgame Company of Vermont
LandMine Minesweeper US Roger Robertson
WinChess 2.50 Chess US Phe Meas
WinNibbles Snake US Tyler Dauwalder
WinPac 1.8 Pac-Man US Tyler Dauwalder
Y.A.A.C. Asteroids US Dave Bollinger
Cognito Concentration Ca Carolyn Nordin
Flowers Ishido Ishido It Luciano Vernaschi
Wari 2.0 Mancala It Alberto Airaudi
GoldPusher Puzzle Nl Erich Friedman, Daniel & Willem Vree
MZ-Yatzy Yahtzee No Steingrim Dovland
Space Bastards Space Invaders Be Didier Dambrin
TZ-Breakout 2.0 Breakout De Thomas Zeh, Robert Mundt
WinBrick96 Breakout De Stefan Kuhne
XLM's Dr. Harrison Chip's Challenge De Axel Meierhöfer
Mah Jongg – The REAL Game! Mahjong UK Berrie Bloem
ZoneGame from Outer-Space Targ UK John Biddiscombe
Ports from DOS
Nitemare 3D FPS US David P. Gray
Rings of the Magi Puzzle US Dave Bollinger
Krypton Egg Breakout Fr  

1997: Going out of Fashion

As of 1997, 16-bit Windows was becoming obsolete. Some programmers, like Philippe Basciano, were busy porting their games to the new 32-bit platform. Others were still writing 16-bit programs because they still had Visual Basic 3, or because they were using a 16-bit version of Macromedia Director, or something like Klik & Play. There is something unintentional about these latter games, you will often find them listed under Windows 95, sometimes they are wrapped in 32-bit installers, and not even their creators seem to have been aware of their true nature. But occasionally commercial products, too, still value compatibility with the older platform.

1997
Collidascope Columns US Sergei Savchenko
Shuttles Board US Hypnovista Software
Tetris Jr. PC Tetris US  
3DCubes 1.5 Blockout Fr Bruno Maya
Farocar Soko-ban Fr  
Hockey Pong 1.11 Pong Fr Pellenc
Kyodai Mahjongg Fr runs at 800×600 by default
BrainsBreaker 2.0 Jigsaw Es Juan Trujillo Tarradas
Life on Mars? Strategy Es Innaky
Metropolis Board Es Innaky
Numerománie MaxIt Cz Petr Václavek
New Beetle Tracks & Gaps Puzzle De Mario Knezovic
Sokoban 97 Soko-ban De Gerald Holler
The BEER! War Strategy De Marc-André Seekamp
Ringstones Puzzle Ca Carolyn Nordin
RusCell Malachite Card By 800×600 hi-color
Siege   Gr Christos Iliopoulos

Since 1998: More and More Hi-Color

By 1998 16-bit Windows programs felt like fossiles. One thing that most these games have in common is that they display correctly only on a hi-color desktop, even if they use as few as 32 colors. Deflektor PC is an exception, and Dragons runs in hi-color to begin with.

Bad Toys 3D v1.95 FPS 98 Cz Tibo Software
Dragons Mahjongg Ca Ron Heuse
Mystic Marbles Puzzle De Frank Burkart
Pastel Fantasy Puzzle Jp K. Shimizu
Solitaire Package One Cards Hu Kertes Gábor
Rory's Reversi Othello 99 UK Rory Johnston
Ultimate Othello Othello Fr Florent Boudet
Deflektor PC Remake 04 Spain Ignacio Pérez Gil

Hardware

While you can play most 16-color games on anything that moves, err, has Windows 3.1 installed, a little more care should be invested in the hardware that is supposed to run these games. It is still easier than setting up a computer for DOS games.

A CD-ROM drive is indispensable. This is not a great problem, all the Pentium and many 486 boards have a BIOS that supports ATAPI drives.

A sound card is essential. I would recommend getting a good sound card, one with wavetable synthesis that is, but since this is Windows, it need mot be compliant with any standard, neither Soundblaster nor MPU-401. As of 2005/6, ISA sound cards, even very good ones, have become rather cheap on eBay, since fewer and fewer people have ISA slots in their computers, so you can go over the top here.

The graphics card will hardly be an issue. None of these games require or even support any kind of acceleration. 1MB video RAM gives you 640×480 at hi-color or 1024×768 at 256 colors and therefore should be sufficient.

  640×480 800×600 1024×768 1152×864 1600×1200
1MB 64K 64K 256 256 16
2MB 16M 16M 64K 64K 256
4MB 16M 16M 16M 16M 64K
8MB 16M 16M 16M 16M 16M

Hard drive space will be an issue. The early Windows games were small, several of them fitting on a floppy. These games have higher requirements. Entombed, in its smallest instance, takes up 2.5MB, Breakthru! twice as much. Some are intended to be played directly from the CD, but if you don't want to do this for some reason, they will take up even hugher amounts of disk space. Spaceship Warlock, for example, has about 180MB.