The two Wizardry games in existence when the Mac saw the light of day were quickly ported to the new platform, or maybe ported is not quite the right word:
Coded in PASCAL, the Mac version enhanced the original's layout of a rudimentary 3D first-person perspective, a list view of the party members' statistics, a scrolling event box, a list view of the nasty monsters facing the party, and capitalized on the Mac's windowing system. Goodbye, old-school rendering! It even took advantage of the Mac's drag-and-drop utilization, allowing a new feature, a window titledSwag Bag,that party members could store and trade items and gold with. Raphael Liberatore & Joel Page
In the screenshot above (taken on my Performa 630), I had just created my party by dragging the characters' icons from the roster window to the party window. Note that the game did not set my desktop to black & white (it is here running under system 7.5), it replaced the whole desktop with its own! All the icons at the right belong to the game.
Wizardry was written before there were Macintoshs with harddrives, and it can only be played from a floppy. If your Mac does not have one, you have a problem. Expand all the files in the Stuffit archive to a floppy, and off you go. When the game asks for another (first the master disk, than the scenario disk), just insert the same one over and over again.
The next Wizardry game to be released for the Mac was
Bane of the Cosmic Forge,
and then, in 1996, Wizardry Gold,
the enhanced
remake of Wizardry VII on CD
for Macintosh and Windows.