As Colossal Cave is to text adventures Wizardry I is to role playing. The PC Games Bible, 1992
Nowadays this statement would not be seen as entirely correct. The
Wizardry games would be seen, along with Rogue,
as the origin of a specific type of RPG, the dungeon crawler; the more
common epic
type of RPG is far more based on
the Ultima series. But back when the PC Games
Bible was written, Ultima was still considered an RPG/adventure hybrid,
for all those gameplay elements that are nowadays seen as the hallmark
of a true
RPG like exploration, dialogs, and fleshed-out NPCs were
then still seen as features of the adventure
genre.
Like Ultima Wizardry was originally created for the
Apple ][,
but soon ported to the PC. These early PC Wizardrys were all disk
booters, and II-IV were practically add-ons to Wizardry I, sold as
scenarios
. They used CGA
graphics up to number V, which was released in 1988.
They look practically all alike, if you see color screenshots from V,
they are from the SNES version released in 1994.
Somewhat unsurprisingly, they were heavily based on
Dungeons & Dragons in gameplay, with a rigid
class system and good/bad/neutral (though not chaotic/lawful)
alignment
of characters. After all, D&D was
at the height of its popularity in the early eighties.
With Wizardry VI, Bane of the Cosmic Force, (1990), Sir-Tech switched to the PC as primary platform, just as Origin did at the same time with Ultima VI. Though Wizardry VI featured already slightly outdated EGA graphics, it was a big jump ahead optically. The next game, Crusaders of the Dark Savant (1992, it is often known only under that title rather than Wizardry VII), had VGA. It was a strange mixture of SF and fantasy elements, but obviously successful enough to be re-released on CD with digital speech, new graphics and animations, and an in-game online hint system as Wizardry Gold in 1996, this time for the Macintosh and Windows at the same time. It was the first Wizardry game for the Macintosh since the first two twelve years earlier.
Interplay released a collection of the first eight Wizardry games (I-VII and VII Gold) in 1998, the Ultimate Wizardry Archives. This collection was very well done. You could play the first five (booter) games directly off the CD if you wanted (though to save, you had to create an adventure disk first, of course), and none of the games was hidden behing some obnoxious Windows installer. It even included a printed manual, and the box design was similar to the original box.
| Game | ![]() |
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|---|---|---|---|---|---|---|---|
| Wizardry: Proving Grounds of the Mad Overlord | 81 | 84 | CGA | 87 | 84 | ||
| Wizardry II: Knight of Diamonds | 83 | 85 | 88 | ||||
| Wizardry III: Legacy of Llylgamin | 85 | 87 | 89 | ||||
| Wizardry IV: Return of Werdna | 88 | ||||||
| Wizardry V: Heart of the Maelstrom | |||||||
| Wizardry: Bane of the Cosmic Forge | 90 | EGA | 91 | 90 | |||
| Wizardry: Crusaders of the Dark Savant | 92 | VGA | |||||
| Nemesis: A Wizardry Adventure | 96 | SVGA | |||||
| Wizardry Gold | 96 | 96 | |||||
| Wizardry 8 | 01 | ||||||
The first two Wizardry Games on the Macintosh were quite different from the Apple][ originals and really used the graphic interface of the Mac.
The Wizardry series is very popular in Japan and has been very influential. Even a fleeting glance at the original Final Fantasy shows how much it is inspired by the early Wizardry games. In Wizardry, you pick six heroes out of four classes. Later on, when they meet the stats, they can change to elite classes. In Final Fantasy, you pick four heroes out of six classes, three of which are nearly identical to Wizardry classes. Later on, they will change to elite classes, though it is not dependent on stats here.
Following is a list of all the Japanese releases I have come across. These were in part ports to and remakes on Japanese platforms, in part independent productions never published outside Japan. Additionally, the Apple][ and PC versions of the originals were published with Japanese boxes and manuals.
Apart from the computer and console games, there have been collectible card games and even an anime OVA.