Wasteland


What is it?
The first post-apocalyptic computer role playing game and still a classic. Apple ][, Commodore 64 (1986) and DOS/EGA (1988). This game is from the United States.
What computer or emulator will it run on?
Any PC ever made, as long as it has at least an EGA card.
Tags
Post-apocalyptic.

At the end of July 2003, Brian Fargo bought back the rights for Wasteland from Electronic Arts for his new company, InXile Entertainment, after already having bought The Bard's Tale in May. So there was some hope that this game will be available again in one form or another, or maybe there will be a genuine sequel. As of May 2006, nothing has materialized.

Wasteland was developed 1986–88 by Interplay for Electronic Arts. At that time, Interplay was a developer, but not a publisher. Later, they occasionally licensed it back to include it in some collection. They were always rather proud—justly proud—of this game, and that its rights are now back with the original developers is good news for every Wasteland fan. Unlike for Bard's Tale, however, there are no news yet about an upcoming official remake or sequel, even two years later.

It seems that the first version, for the Apple ][, came out in December 86, soon followed by one for the Commodore 64. The version for the IBM PC took a bit longer, it appeared in 88, and differed slightly; the graphics were better, and a few details in the game play might have been changed.

Wasteland is deeply rooted in the text adventure genre. You are somewhat tempted to call it a text adventure, even though you move your party around on a map. All actions are triggered by keyboard commands, dialog is accomplished by typing in keywords, and most of the atmosphere is conveyed by verbal messages. If you ignore them, you miss a lot. Read the messages you are treated to when walking through an abandoned house:

The wind has been blowing dust and leaves into this room so long that it is now almost 3 feet deep.
There used to be a door here a long time ago.
The old brick walls are slowly crumbling and falling apart.
Though rusty with age the hinge springs will close this door after you walk away.
The squeaks of rats bounce off the walls all around you.
You are walking on the door to this room.
The walls and ceilings all around you are covered with graffiti and bullet holes.
Don't wiggle! This chair is trying to fall apart.
This wall is covered with gang names and warnings to other gangs.
THE WHITE BOY IS #1 has been painted over the hundreds of bullet holes in this wall.
Crude pictures of nude girls and gang symbols are all over this wall.
Don't put anything on this table. I don't think it could take the weight of a feather.
Either that trash is moving or something is moving under it.
Lucky you! That snake could have been very nasty if it hung around to fight.
These old dusty shelves have stood here unused for more years than you have been alive.

Mind that there are four types of abandoned houses, depending on which side the entrance is, with slightly different messages, and that these houses serve no real purpose in the game. This is pure love for detail.

In general, the graphics are not very exiting—except for those little cleverly animated portraits of people and creatures. Unfortunately you can see them only in combat (encounter) mode, there is no dialog screen. Never mind—you can always start an encounter, then let your whole party evade, and nothing has happened.

You Should Know…

There are a few details in Wasteland that are significantly different from any other RPG I have ever played. It is good to know them beforehand, because they require different strategies:

Sequels and Similar Games

Wasteland got a sequel of sorts in Fountain of Dreams, which, however, is said to have only about 20% of the depth and breadth of the Wasteland game. In part this is because a comparison with Wasteland would turn out unfavorable for many games, but additionally Fountain of Dreams suffers under being too difficult. You can meet too tough enemies too early, your party members soon cease to heal because of mutations. Still it's worth trying it out.

There was a persistent rumor that a worthier sequel, Meantime, had been planned and started but never finished. While these rumors were technically true, it turned out that Meantime would have been a totally different game and hardly a sequel of Wasteland.

The third game to ever have used the Wasteland engine is Escape from Hell (no connection whatever with the at least two movies bearing this title). It has a different, and rather parodistic, theme, but might still appeal to Wasteland fans.

Nearly a decade later, Wasteland finally found an (unofficial) sequel in the Fallout games. Unfortunately, gameplay was reduced by about the same factor the interface (and the graphics, of course) were improved: Skills are no more improved by practice, no bashing enemies on the head with empty guns, no splitting up of the party, no control over the NPCs and thus battles that are more random than tactical. Nevertheless the Fallout games are excellent games in their own right and have gathered a fervent fan base (some of whom have never even heard of Wasteland).

Another game that should be interesting for most Wasteland fans is Shadowrun for the SNES. While of a slightly different genre (cyberpunk, not post-apocalyptic) I have always considered it the missing link between Wasteland and Fallout. It would be interesting to try to create a remake of Shadowrun with the Fallout editor.

Neuromancer and Circuit's Edge, while they are both adventures, not RPGs, and cyberpunk rather than post-apocalyptic, might well appeal to Wasteland fans.

Newcomer is a Commodore 64 game by a group of Hungarian enthusiasts, they list Wasteland as the first game that inspired them.

Then there is Beyond Castle Wolfenstein, a game even older than Wasteland. Originally written for the Apple ][, it was ported to the IBM PC soon. This version won't run correctly on anything but an original 4.77MHz 8086/88, but there is an ongoing project to make it playable on PCs of any speed. Beyond Castle Wolfenstein is an action game, not an RPG, but some of its gameplay aspects might make it attractive to Wasteland fans.

System Requirements

Naturally, the system requirements of this game are very low. I have played it on a 286 with 10MHz and 1MB RAM, it might even run on an XT, I don't know. Graphics are EGA, but according to a contemporary review, CGA is supported as well. I couldn't verify this. When I tried to run Wasteland in DOSBox in CGA setting, it wouldn't start. But maybe there was a seperate executable which has been, um, lost in time.

The only thing where speed matters is disk access. New maps and encounter graphics are loaded from disk. Running it from a RAM disk can make quite a difference.

On the other hand, I never encountered any problems when running it on a fast computer, something which is not true for many other old DOS games, except for the mouse. I would not recommend using a mouse at all, if it can be avoided.

Links

Reviews and Appreciations

Revival Projects

Two revival projects started in spring 2002 independently. It seems that neither survived the summer of the same year, but their sites are still up.

Related


Last modified 2007-05-19