Beyond Castle Wolfenstein


What is it?
Sort of an action-adventure, sequel to Castle Wolfenstein, 1984, Apple ][ and Commodore 64, 1985, DOS/CGA. This game is from the United States.
What computer or emulator will it run on?
The DOS version only on a very slow PC.
Similar Games
Wasteland, The Last Ninja, Half-Life.

You're practically a secret weapon since you escaped torture in Castle Wolfenstein. Nobody gets post Nazi guards better than you. That's why your commanders have a favor to ask: deliver a package to the Fuehrer. The Underground has smuggled a bomb into a closet inside the Fuehrer's Berlin Bunker. Now it's up to you to move it to a secret conference room, set the timer… and escape. And that won't be easy. The bunker is crawling with elite stormtroopers. Any one of them will trip the alarm at the least suspicion of trouble. But you're not worried—You're ready for what ever it takes to win this war. You're ready to go Beyond Castle Wolfenstein. — Package Blurb

This game was written by Silas S. Marner as a sequel to Castle Wolfenstein and released in 1984 by Muse for Apple ][, Commodore 64 and Atari 800. A PC version followed the year after. Interesting enough, the Apple ][ and DOS versions got new, slightly more realistic, graphics, while Commodore 64 and Atari were still a stick figure theatre. The title screen was different too: though it always featured an open suitcase with explosives (the package), this suitcase was drawn very primitive on the Atari and Commodore, but rather slick and 3D on Apple and IBM.

Gameplay was less action-oriented and more advanced than in the original Castle Wolfenstein. Read the following excerpt from the manual—some of it reminds me of games like Wasteland:

As you roam from room to room, trying to find the closet that contains the briefcase with the bomb and then the Fuehrer's conference room, you will have to show the proper pass to the guard when he demands to see it. If you show the wrong pass he will continue to demand that you show your pass. At this time you can either try again to guess which one he wants or you can bribe him with money. The guards seated at desks can be bribed also,—for information, which they'll give in cryptic phrases whose meaning you must decipher.

You can shoot the guards, but if any other guards see or hear you shooting your gun, they will trip the alarm to alert the whole bunker. If you kill a guard, you can drag the body away, out of the main thoroughfare, to conceal it from the other guards. If you have a dagger you can kill them silently. The guards will set off the alarms if they see a body, or if they are at all suspicious, and unless you can find a way to disable the alarm system, they will all come after you.

Many of these features—the Wolfenstein 3D archive explicitly mentions silent attacks, dragging dead bodies, and changing uniforms—was originally coded into Wolfenstein 3D but later removed because they were too complicated in a 3D game. Maybe it's a pity that the Wolfenstein series lived on as an FPS and not as an RPG.

I tried to play the PC version of this game, but it seemed to run way too fast even on my IBM PS/2 50. Maybe it's a better idea to play one of the other versions with an emulator. The Beyond Castle Wolfenstein Project addresses this problem: its aim is to make the game playable on computers of any speed. Be sure to explore the site thoroughly while you are there, it has heaps of interesting info.


Last modified 2007-09-01