In 1993, Kevin Ng released WormWorld for Windows. It was shareware, a few levels were available for free, the rest including the editor for a moderate fee. So life was warm and life was sweet, but still it was kind of incomplete, if, for example, you lived in a country where it took a week's wages to buy the Dollars or Pounds for this moderate shareware fee. There were a few other issues too, as Arnab Bose explains:
This is actually a clone of the real WormWorld game which I loved to play very much. Unfortunately, the real program was not free. The shareware version came with 6 tutor levels and 6 intermediate levels (which I have cloned as TEACH and DEVIL levels here). The shareware did not have a level editor. And on top of all that, it made the system crash quite frequently. However, I liked the game very much (it was a brilliant concept), and that's why I decided to take it up as a project.
So he started, in June 1997, working on his own version of Wormworld. He used QBasic, the only programming language he had access to. The first public release was probably in 2000 (ironically, the year that Kevin Ng declared his games freeware), and the finishing touches were added in the following year.
I must say that I prefer Arnab Bose's version over the original. Of course, memorizing all those pesky commands (1 = place antigrav, 2 = place stop, 3 = place bridge) may be too intellectually challenging for some people. But if it is, maybe you should not be playing WormWorld at all.
