Zork Nemesis


What is it?
A graphical adventure in the style of Myst, but with an inventory. 1996, PC (DOS/SVGA and Windows) and Mac. This game is from the United States.
What computer or emulator will it run on?
A Pentium/PowerMac with hi-color/thousands of colors.
Similar Games
Myst, The 7th Guest, Blue Ice.

Zork Nemesis stands out among the many, many Myst clones as well as among the Zork games. Among the former, because it (re-)introduces classical elements of adventure games like an inventory, and among the latter, because it mostly lacks the Zork-typical humor and is, in parts, even disturbing.

When I bought my first DVD drive in 2000 or so, it came with two games. One of them was Zork Grand Inquisitor, which I played a while but didn't like all that much. But on that DVD there was, as an add-on, Zork Nemesis.

This game had me fascinated at once. I had never seen anything so beautiful. I walked around the temple, the library with the huge globe, the fountains in the courtyard. I opened a stone sarcophagus, a violin floated out and played a tune.

But I never finished the game. I enjoyed the beauty, but couldn't really figure out the puzzles (I've never been very good at that). So I looked up walkthroughs and hint pages, but found that this way there was little point in playing it at all.

This about sums up my problems with adventure games in general. Looking back, it's hard for me to tell whether the puzzles were more difficult than, say, those in Gabriel Knight, which gave me fewer problems, or whether I was just too inexperienced then. From the reviews, I suppose the former.

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Last modified 2011-03-25