
Later on, in the days of GUIs and multimedia, interactive fiction in graphics mode would become a common thing. Back in 1988, it was fairly unique, which is mainly why this Zork game has always interested me more than the others.
Yes, Zork Zero did support VGA graphics, as one of the first games it did. But there's a little trick involved. There should be three graphics files in your Zork Zero directory, ZORK0.CG1, ZORK0.EG1 and ZORK0.MG1. Unfortunately, ZORK0.MG1 is often missing. But the game will still start in EGA mode, because that is the default. To unleash all the glory of VGA, type:
zorkzero /dm
You can change the text colors any time by typing color at the game prompt. You get a choice of six text and six background colors which are the same for EGA and VGA. I found it nicer to play with a black background.

You will have the best graphics on a compact Mac like the Macintosh SE. On a larger screen, you just get the pixel-doubled PC graphics, depending on color depth (if the monitor is set to more than 256 colors, the display will be corrupted). That doesn't look very good: The 640×400 window is rather awkward, and the graphics don't match well with the font.
For compacts however there are seperate graphics, the window size is designed to fit the screen perfectly, and the graphics are more detailed, since by pixels the window size is about 50% higher in both directions. I have listed Zork Zero under the games for black & white Macs and don't really recommend playing it on anything else.