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newbie guide is now at http://utopia.utopiax.org/
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Technical Terms of
Utopia
Explanations of often-used terms in Utopia which are not explained in
the official guide but commonly used by long-terms players, as well as
some basic concepts often misunderstood by newbies.
alliance
A group of provinces and/or kingdoms who work together - share target
information, make retaliations for each other - stuff like that. Not an
official part of the game and much disliked by non-members of Alliances.
Typically member provinces or kingdoms are tagged. Examples are AV (Attacking
Vikings), AA, RAT, KAER, KLA, NI, and GSA.
Alliances usually have their own homepages and message-boards and communicate
by icq.
There is something like "Utopian World Politics", with huge wars between
alliances.
Alliances are often accused of "gangbanging".
black ops (obsolete)
since some ages, it has come out of fashion to consider ops as "black",
and basically everything is allowed in war.
In previous ages, some forms of attack were commonly considered as "black
ops", meaning they should not be used, even in war. Using black ops did
usually get you in deep trouble then.
Blacks ops were: casting Amnesia, assassinating wizards, excessive killing
of peasants (fireballs, kidnapping)
CB
crystal ball (spell that will show you details of enemy province)
CE
crystal eye (spell that will show you another kingdom's "last month"
and "news" - helpful to find out which provinces have attacked
and have forces out, and important in war times to see if a dragon is
in development)
dpa/opa
defense per acre / offense per acre, the number of defense/offense-points
per acre
farm
There are cashfarms, runefarms, foodfarms, landfarms.
A multi-province which is used to feed the multi's main province. When
you discover them in your kingdom, kill them.
A farm-province typically is not very active in the forums, does not seriously
participate in your kingdom-wars, and has suspiciously high percentages
of either banks/mines, towers or farms. The multi steals the goodies with
his main province from his farm(s).
Landfarms are only used in the beginning of an Utopian Age - they grow
quickly, but have very little defense. The multi then attacks with his
main province to get much land quickly.
If you suspect a province in your kingdom of being a farm, bring up the
issue in the forums and give him a chance to explain - maybe he's just
a newbie with a bad building strategy. If there is no reasonable explanation
- get a CB and Survey, and kill if he's a farm obviously!
gangbanging
Serial attacks on a single province. The gangbang-issue has forced Mehul
to implement "gangbang protection" - when a province has been hit several
times within short time, the gains for the attackers grow smaller and
smaller.
You can see in a Crystal Ball if your target has been attacked recently.
Don't attack somebody who has been attacked several times already.
gc
goldcoin - the Utopian currency
grab/landgrab
Conquering land - done with the military attack mode "traditional march"
landfat
A province is landfat when it does not have enough military to defend
itself. The provinces dpa is too low. A landfat province is considered
a good target.
Mehul
The Creator of Utopia. He is "The Utopian Lords". And maybe one
of the most hated persons in the game ;-)
Is said to have earned one million US-Dollars by referring Utopia-players
to a
get-paid-to-surf program.
multi
A Multi is somebody who creates more than one province in Utopia, which
is cheating and may get him deleted.
Typically, multi-provinces are used to gangbang, or as "farms"
NW
networth
ops
operations - can be thievery, magic, or military ops
oversend
Sending out more troops then necessary on an attack. Oversending lets
you suffer higher losses and weakens your defense when you attack with
elite units.
SoM
spy on military
specs
There are "off specs" and "def specs" - this are your military specialist
units, the offense specialist and defense specialist
suicide attack
Attacking with all or most of a provinces elite units, without having
def specs.
thief/thievery province
A province specialised in thievery. Usually having a thief ratio of at
least 10:1 or higher.
tpa/thief-ratio
thieves per acre
undersend
Sending not enough troops on an attack. Your attack fails.
wizard coverage
Usually reffered to in %. if you have 450 wizards on 1000 acres, that's
a coverage of 45%. The better your coverage, the better your chance to
cast successful spells and defend yourself against enemy spells
What is the effect of your thief ratio?
Simply put: the higher your thief-ratio compared to that of your thief-target,
the better your chances to succeed.
For example, if you are 1000 acres and have 4000 thieves (4:1 ratio),
and your target has 4000 acres and 8000 thieves (2:1 ratio), you have
a good chance of success, even if your target has twice the thieves you
have - it's not the total number that counts, it's the ratio.
Of course you can still fail, and there are other factors which affect
your success or failure - like watchtowers, clear sight-spell.
Utilization: (obsolete)
what is utilization?
It's something from an old age - forget about it :o)
Employment
what is employment?
Like in real life, your people should have jobs, so they can produce something,
and pay taxes (that's your daily income in utopia!).
Again you should aim to 100% employment as close as possible.
If your employment rate is too low, your unemployed peasants are useless
and just eat food, but don't pay any taxes.
what if my employment is too low?
Your draft rate is too low and you do not have enough military
(get attacked often? spare money every time you log in cause there are
no soldiers for training? never enough offense power to break your targets?),
then raise your draft rate until your employment is back near 100%
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