UTOPIA - the coolest online game ever! The Age Of Wonders - changes already included! Moved to a new location - updated
newbie guide is now at http://utopia.utopiax.org/
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The Races and Personalities
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Moved to a new location - updated
newbie guide is now at http://utopia.utopiax.org/ The Economy - there is more to Utopia than war! Your strategy should roughly be like that: first week Buildings: 20% banks, 10% farms (Undead no farms, Dwarves more),
15% armouries, 12-15% guilds, 7-10% towers Military: Build more defense (around 15 defense points/acre) than offense, don't forget to train some thieves (1 - 2/acre), set your draft rate around 20-30% for the start, then increase. What to do: Explore for land. On the first days out of protection, plunder and landgrab inactives, deserted provinces, and farms (you can tell somebody is inactive when they still have 200 acres and their provinces' networth did not grow). Steal gold and runes from provinces who forgot to train thieves! Later then it's time to attack active players - your kingdom will have a war soon when you are out of protection! later Buildings: 20% forts, 20% barracks (barracks for attackers only), 7-10% farms (Undead still no farms, Dwarves need more), 20% libraries or armouries (either armouries to build your military, or libraries to learn/keep science), 10-15% guilds, 5-10% towers That leaves some free space which you can use for: more specific strats: attacker: 20% barracks, 20% forts, 7% guilds,
5% towers, 20% watchtowers, 5% stables (except avians), 10% farms, and
the rest could be armouries, dungeons or libraries. mage: 20-25% guilds, 10-15% towers, 20% forts, 20% watchtowers,
10% farms, the rest may be libraries (later schools when you have lots
of science) thief: 15% guilds, 10% towers, 10% farms, 15% thieves dens, 20% forts, the rest you may want to switch (armouries/banks for elite training, then libraries/universities for science-pumping, then schools/libraries to keep science high) Military: Your draft rate should be around 60 % then (later 70%-80% for attackers), you will need around 30-40 defense points per acre after some weeks, then raising to 50-60 dpa What to do:When your kingdom is at war, attack only in your enemies kingdom, use your thieves and wizards to gather information and hurt the enemy! Follow the war strategy of your king or queen! When there is no war, explore for land, build military and thieves, and look for easy random grabs. Now, that's all very basic, but you should be able to survive, grow, and develop your own strategy in time. Don't give up when you don't grow big in your first round - the first round is for learning - you will do better in your second round! note: the currency of Utopia is the goldcoin (referred to as gc)
Your People First off, you will need people to make your province a success. Without them, you have nothing. It will be important, however, to find an effective balance within your population. The total number of people within yours lands is limited by space, and that total includes both peasants and military forces. Because only the peasantry raises families, you will need a large peasantry if you want to continue replenishing your population -- and that means a small military. If you military is too small, however, you are in danger of attack from outside. It will be up to you to come up with an adequate balance, but that may often be dictated by what your neighbors are doing as well. How many peasants and how many military forces you will have, depends on your draft rate (to be set in the Military Menu) Your draft rate should be low at the start - around 30%, raise it later when all your basic soldiers are trained, or when you run low on soldiers for exploring. Later in the game, a draft rate around 60% is reasonable (but can also be lower or considerably higher, depending on your building strategy) Economics: Employment & Taxes The Utopian World features a rich, vibrant economic system. The buildings on your land employ people to generate tax revenues for your province. In addition, your people power your buildings to provide non-financial benefits to your land. The currency of choice in Utopia is the gold coin, demoninated by either "gc" or "gc ", the dollar sign as you know it. Your coffers need be plentiful if you wish to grow your province over the long term. You have one primary source of money -- tax revenues. It will be important to ensure that your people have adequate work: all buildings employ 15 men or women each. With too much housing and too little work, many of your peasants will be unemployed and provide little or no tax revenues. However, with too many commercial buildings and too few peasants, your buildings cannot function at capacity either. A farm cannot grow food without farmers. A Hospital cannot save lives without doctors. That's quite self-explanatory - see you have enough peasants to make money, and enough military to defend your land - and to attack! Exploration To gain additional lands for your province, you can send an exploration team to search out and claim new territory. These expeditions will require both money and soldiers. Unfortunately, as your empire grows larger and receives more notoriety, fewer of your men will be willing to go on these dangerous excursions, and the costs of finding new land rises sharply. Once you have your new lands in place, you will be able to begin developing them into more useful territory. It is important to understand that your people are essential to exploration, as they settle the lands. Your people will not allow you to explore unless at least 50% of your land has already been put to use. Explore for land as much as you can afford - approximately until you have 1000 acres, or even more - exploring becomes more expensive when you grow, and at some point, it will be more reasonable to attack and grab land. Construction Land alone is nice to have, but without buildings and infrastructure, it is of little use to anyone. You have a variety of buildings to choose to build, but remember this: You will need many people to make your province go, and you will need to provide these men with jobs to work. Only employed peasants will bring in the tax revenues that make your province go! Advisors within your Council will help provide you the information you need to keep your economy healthy. The Utopian World offers a variety of buildings and structures to place on your lands. Each of these has some inherent benefits which allow your province to grow or specialize. It is up to you to determine how best to fill your lands, as there is no perfect or ideal balance for growth. Here we go - you will need a building strategy to be successful! Don't build any buildings without a plan or strategy (we call that shopping-cart strategy), or you will be easy prey for other players. |
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Contact: veggie_hp@hotmail.com |
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