UTOPIA - the coolest online game ever! The Age Of Wonders - changes already included!

Moved to a new location - updated newbie guide is now at http://utopia.utopiax.org/
please update your links and bookmarks!


Utopia is a free online strategy game, there are approximately 80,000 players from all over the world. If you are new to the game, you will find some useful information here how to start, how to play, and how to find your strategy. It will need some work in the beginning to get things strait - but don't despair! Once you have grasped the concepts of the game, you can concentrate more on the fun aspects - or on the race for a top ranking! New Utopia Strategy Forum Please post your strategies or comment on others'! Experienced players welcome! - Totally cleared out - please post strategies for the next age!

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The Races and Personalities
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Never do
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Mystics & Thievery

 

Moved to a new location - updated newbie guide is now at http://utopia.utopiax.org/
please update your links and bookmarks!

Mystics and Thievery:
you can find the list of spells and thief ops in the official guide, well explained.
Here are some useful hints:

1. Mystics, most important spells:

Fertile lands - try to have it on 24 hours/7 days - it increases your food production which is very helpful - it helps you save space on farms!
Natures Blessing - protects from storms and droughts, you should have it on during war
Fog - you should always have it always on during war, or when you expect to be retaled - it will slow down your attacker and give a better chance to hit back
Greater protection or Minor protection - it boosts your defense, so you should have it on 24/7 - but it's a must if you attack and you expect to be counter-attacked
Crystal Ball to gather information about your enemy
Crystal Eye - especially when looking for random targets, and to detect a dragon in development against your kingdom.
Anonymity (Humans, Halflings, Faery)
War is at the heart of the world of Utopia, but the fear of retaliation makes many leaders cringe. This spell casts an aura of mystery around your army. After a successful cast, your forces will remain anonymous during your next attack -- while your kingdom will be revealed, your enemy will not know your province's name.

2. Thievery

When you do a Spy on Military (SoM), Spy on Science (SoS) or Survey - one thief is enough to get a rough estimate - no need to risk sending hundreds of thieves.!

Be aware some operations are widley considered as black ops (see technical terms) and consider twice using them.

Use Rob Vaults, Rob Towers, Rob Granaries when you are short on supplies and don't need your stealth for war operations.

View "technical terms" of Utopia

Something about thieves:
It does cause some irritation with the newcomer, but thievery operations' success does not depend on the total number of thieves you or your thievery-target has, it depends on thief/land ratio.
If you have 4 thieves/acre, and your target has a ratio of 1 thief/acre, you have a huge chance of succes. For example: you have 2000 thieves on 500 acres of land, your opponent has 4000 thieves on 4000 acres of land - your thief ratio is better, so you will most probably succeed! It does not depend on the total number of thieves, just on the ratio! However, the bigger the difference in size, the harder it will be for you.
Of course, there are watchtowers ..... see below, and there are spells like Clear Sight .... as well as a random factor. So you can never be sure ;-)

Contact: veggie_hp@hotmail.com

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Game Basics How to attack Changes Fun Section Dictionary The Old Ages Strategy Forum Links